
Within the explosion radius the C4 owner can hear a "beep" sound (interval - 1s).
If ZED takes another C4 explosive damage within 3s interval, that explosion will do only 75% damage of the previous C4 explosive damage: 1st explosion is 100%, 2nd is 75%, 3rd is 56.25% etc. Exceeding this limit will result in explosion of the "oldest" charge. Maximum active C4 charges between all players at server is 24. Buttstock bash = 64 (have spare bricks) / 71 (no spare bricks).Įquip Time = 0.30s, Putdown Time = 0.29s. Effect resets after 3 seconds of not taking C4 damage. Multiple C4 explosions in a rapid session will cause damage reduction on a ZED: each next explosion will be doing 25% less damage than previous. Explosion Falloff = Exponential (power or 2). "A block of C4, wired for on-demand remote detonation." Technical Information Alt-fire detonates your C4 charges, in the sequence that you placed them." However, without corresponding skill, all C4 bricks are vulnerable to Siren's Scream attack and will disintegrate without explosion should they be in vicinity. Each brick is resistant to any damage, friendly or hostile, and can only be set off by player that have thrown it or automatically by exceeding global limit of deployed C4s. Regardless of perk, however, players can plant up to 24 bricks (global limit shared between all players) on the ground by either buying new units from the TRADER, picking ammo boxes or resupplying from Support. Only 3 units maximum available for non-Demolitionist player and up to 8 total for a high-level Demolitionist.
Bricks stick to any surface or a ZED, multiple bricks can be placed before setting them off in an order they were deployed. Player throws one brick at the time with primary attack and detonates it with secondary attack. It is a throwable brick of Composition C-4 plastic explosive with microcontroller attached to it for a remote detonation. The C4 Explosives is one of the Demolitionist's tier 2 weapons.