

Step 6 − Here we have *.avi file in res folder, which is the default folder for any resources used in the project. Step 5 − Using the Properties window, set the Border value to False, Set the Auto Play, the Center, and the transparent values to True. Step 4 − Enter the variable name and variable type, which is CAnimateCtrl for animation. Step 3 − To add a control variable for animation control, right-click and select Add Variable.

Step 2 − Once the project is created, remove the TODO line and click on Animation Control in Toolbox and draw a rectangle as shown in the following snapshot. Step 1 − Create a new MFC dialog based project. Let us look into a simple example of animation control. The framework calls this member function when an animation stop. The framework calls this member function when an animation is being started. Here is the list of messages mapping for animation control − Message Opens an AVI clip from a file or resource and displays the first frame.ĭisplays a selected single frame of the AVI clip. Indicates whether an Audio-Video Interleaved (AVI) clip is playing. It is represented by the CAnimateCtrl class.įollowing is the list of methods in CAnimateCtrl class − Sr.No.Ĭreates an animation control and attaches it to a CAnimateCtrl object.Ĭreates an animation control with the specified Windows extended styles and attaches it to a CAnimateCtrl object. So the application takes your icon since it is having the default name. Check the default icon name it uses and rename you icon to the default icon name. Animation controls can only play simple AVI clips, and they do not support sound. i think the resource file is not updated wiht the icon you set.
MFC SET ICON FOR FILE SERIES
An AVI clip is a series of bitmap frames, like a movie.

An animation control is a window that displays an Audio clip in AVI format.
